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Sangheili

Sangheili Sangheili Elite Commander

Die Sangheili (lateinisch "Macto Cognatus", übersetzt "Ich ehre das Blut meines Vaters") sind eine Spezies intelligenter Karnivoren, welche sich auf dem. Die Sangheili (lateinisch "Macto Cognatus", übersetzt "Ich ehre das Blut meines Vaters") sind eine. Microsoft Corporation. Alle Rechte vorbehalten. Microsoft, Industries, das Industries-Logo, Halo, das Halo-Logo, sind Markenzeichen der. - L hat diesen Pin entdeckt. Entdecke (und sammle) deine eigenen Pins bei Pinterest. Halo 2 · Xbox · Playstation · Waffen Pistolen · Fantastische Kunst. Sangheili duel-​wielding energy swords Universum, Ideen, Videospiele, Halo 2, Xbox.

Sangheili

Die Sangheili (lateinisch "Macto Cognatus", übersetzt "Ich ehre das Blut meines Vaters") sind eine. Halo 2 · Xbox · Playstation · Waffen Pistolen · Fantastische Kunst. Sangheili duel-​wielding energy swords Universum, Ideen, Videospiele, Halo 2, Xbox. Die Sangheili (lateinisch "Macto Cognatus", übersetzt "Ich ehre das Blut meines Vaters") sind eine Spezies intelligenter Karnivoren, welche sich auf dem. In Target dating policy post-war Sangheili, the Swords Doujin xxx Sangheliosled by Arbiter Thel 'Vadam and a grand council of kaidonsemerged as the effective Sangheili government. Halo: Ground Command. They have decent strategic skill as well as good problem-solving Anya shemale empathic ability. After being returned to their homeworld, the Porn czech casting discovered artifacts left by the Forerunners on their planet. They might be "Ultras" Lana rhoades and mia swallowed their normal ranks, but do Koreatown girls have higher shielding or damage. Special Operations Sangheili operate in small squads Xhamster webcams boast superior shielding system and active camouflage.

Sangheili - Inhaltsverzeichnis

Er galt als Clankönig und König von Sanghelios. Die meisten Kinder werden in "gemeinsamen Räumen", wo jeder gleich ist, unabhängig von der Statur ihrer Familie aufgezogen.. Google Play App Store. Zudem werden sie von einem Onkel mütterlicherseits erzogen. Der Sangheili Ripa 'Moramee.

Sangheili Video

Everything you've wanted to know about elites [Lore]

Sangheili Video

Sangheili Tribute-''The Chosen Ones''

Zum einen, da ihre Pupillen vertikal schlitzförmig sind, sodass der Lichteinfall besser regulierbar ist, was ihnen erlaubt in der Dunkelheit besser zu sehen, gleichzeitig aber die Photorezeptoren tagsüber schützt, was anhand der UV-Belastung auf Sanghelios nachvollziehbar ist.

Zum anderen scheinen Sangheili generell dem grellen Licht menschlicher Einrichtungen abgeneigt, da das Licht ihrer eigenen Einrichtungen gedämpft ist und das grelle von Menschen benutzte Licht sie oftmals stört.

Sie stammen von einem Planeten mit hoher Schwerkraft namens Sanghelios. Jeder Staat auf Sanghelios wird von einem Kaidon geführt. Zudem hat der Planet zwei Monde, namens Qikost und Suban.

Die Blutline spielt eine überaus wichtige Rolle in der Kultur der Sangheili. Sie erinnern an Clans welche sich über mehrere Generationen erstrecken und hunderte oder sogar tausende von Jahren zurückreichen.

Wichtig dabei scheinen die Taten und Tugenden des Sangheili zu sein. Diese Eigenschaften welcher ein Sangheili unter Beweis stellt, sind dadurch eine Bereicherung für die Blutline und werden entsprechend gefördert.

Die endgültige Bestimmung über die Blutline besitzen die weiblichen Anhänger der Sangheili. Die Gründe dafür könnten wahrscheinlich Fehlentscheidungen über den Fortbestand der Dynastie sein oder die meisten Mitglieder sind vielleicht sogar im Kampf gefallen.

Die Familie und Abstammung wird bei den Sangheili sehr hoch geschätzt, jede Familie hat ihre eigenen Besonderheiten.

Es scheint, als ob nur männliche Sangheili in den Kampf geschickt werden, da nur sehr wenige weibliche Sangheili sind im Militär gesehen.

Krieger beziehen sich oft auf einander als "Brüder" und sind sehr loyal. Diese Loyalität zeigt sich auch oft in den Trauerzeremonien, die die Sangheili vollziehen, wenn ein Freund oder Verwandter im Krieg gefallen ist.

Die meisten Kinder werden in "gemeinsamen Räumen", wo jeder gleich ist, unabhängig von der Statur ihrer Familie aufgezogen..

Alle nach Sangheili Standard normal erzogenen Kinder wissen nicht wer ihre Väter sind. Der Grund dafür ist, dass die Kinder nicht den Rang ihres Vaters erben sollen, sondern ihn sich ehrlich und ehrenvoll verdienen müssen.

Zudem werden sie von einem Onkel mütterlicherseits erzogen. Die Anhänger der Vereinigung wurden von der Allianz als Häretiker gejagt und meist auch getötet.

An der Spitze des Militärs stehen die Supreme Commander. Danach folgen die Ratsmitglieder und der Gebieter , der von den Propheten auserwählt wird.

Der Hauptsitz des Militärs scheint Sanghelios zu sein. Die normalen Soldaten tragen einen Kampfharnisch in die am Rücken ein Generator eingebaut ist, der einen Schutzschild um den ganzen Körper errichtet, das nur durch ausreichenden ballistischen oder energetischen Schaden ausgeschaltet werden kann.

Damit sie jedoch im Weltraum kämpfen können benötigen sie einen speziellen Raumanzug mit Luftversorgung, da bei dem normalen Kampfharnisch die Mandibeln und die Luftwege frei liegen und der Krieger somit auf normale Atmung angewiesen ist.

Die Sangheili führten vor tausenden von Jahren einen erbitterten Krieg gegen die San 'Shyuum, der jedoch mit einem Waffenstillstand endete und zu der Gründung der Allianz führte, als die Propheten die Blutsväter als Götter und ihre Hinterlassenschaften als Weg zur Erlösung entdeckt hatten.

Die Eliten erhielten ihren Namen bei den Menschen nicht von ungefähr. Lange Zeit waren sie die angesehenste Spezies der Allianz, die auch sämtliche Offiziers- und Kommandoposten besetzte.

Während der Ereignisse zur Zeit der Erd-Invasion sowie der Entdeckung von Delta Halo wurde eine Umstrukturierung der Allianz-Rangordnung vorgenommen, die unter anderem eine Machtverschiebung zugunsten der Jiralhanae bedeutete, jedoch die Eliten benachteiligte.

Dies gipfelte im Verrat der Hierarchen an den Sangheili, woraufhin ein Bürgerkrieg in den Reihen der Allianz ausbrach. Ob dieses längeren Bestand haben wird, bleibt abzuwarten.

Was gerade daran lag, dass es unter den Sangheili fast keine bis gar keine Techniker gab, da sie diese Aufgaben den Unggoy, Yanme'e und vor allem den Huragok zugeteilt hatten.

Sie waren zum Niederschlagen von Aufständen und zum Erhalten der öffentlichen Ordnung gedacht, ähnlich wie die Gebieter.

Siehe auch: Gebieter Rang. In Krisenzeiten wird einem einzigen Sangheili der Rang des Gebieters verliehen. Dieser unehrenhafte Rang ist dazu da um sich in den Dienst der Allianz, jedoch ursprünglich der Sangheili zu stellen.

Dies war allerdings nicht immer so. Videospiele Filme TV Wikis. Wikis entdecken Community-Wiki Wiki erstellen. Dieses Wiki.

Dieses Wiki Alle Wikis. Anmelden Du hast noch kein Benutzerkonto? Wiki erstellen. Hilf Halopedia, indem du die fehlenden Quellen nachträgst.

Ratschläge dazu findest du hier engl. Kategorien :. This arrangement possibly allows them to run very quickly and jump large distances, compared to ordinary humans and other Covenant races.

They also appear to have a double set of pectoral muscles, which contribute to their incredible strength. Sangheili have at least two hearts [13 ] , which circulate indigo-colored blood through their veins; the coloration is most likely caused by bimetallic hemoglobin , possibly cobalt-iron, whereas the crimson-blooded Humans possess monometallic iron-based hemoglobin.

Though there are many theories on the subject, the chemical formula e of Sangheili hemoglobin is still unknown.

It is assumed that they breathe oxygen, as they can breathe the same atmosphere as Humans without any trouble, and their homeworld has a nitrogen-oxygen atmosphere, similar to Earth's.

Male Sangheili have grayish-brown skin which in Halo 2 looks spotted or scaly , and the majority of Sangheili have either dark blue, black, or brown eyes, although there are a few exceptions.

It has been theorized that the reason Sangheili seem to have dark, blue eyes is because they wear eye coverings which provide their in-game HUD.

This hypothesis comes largely from the Arbiter 's appearance - when standing before the High Council in his armor, his eyes were dark, but after his armor was removed, his eyes became a much lighter brown -- and is also supported by the fact that in Halo: Combat Evolved , a Sangheili's eye color is always the same color as their armor.

Sangheili have laterally-positioned eyes with slit-shaped pupils, large irises, and horizontal eyelids, though these traits can only be seen in Halo 3 - Sangheili in Halo 2 have all black eyes with no pupils except for the Arbiter, and in Halo: Combat Evolved they never blink.

However,this is probably result of animation. In Halo: Contact Harvest , it is mentioned that the Sangheili are strange for bipedal species in that their knees do not bend backwards but forwards.

The Sangheili are extremely intelligent and always demonstrate this in combat. Sangheili are normally on the move when fighting, constantly running and ducking, strafing and dodging when firing at the enemy.

When presented with an obstacle, such as a Warthog driving at them, they will move out of the way, and if a vehicle stops, they will attempt to board it or disable it.

It should be noted that not all Sangheili make use of cover because of their superior strength; these are the Sangheili who hold the ranks of either Zealot or Councilor.

The Sangheili seem to employ complex strategy only if it either improves success in battle, or it allows them to inflict more casualties on their enemies.

In ship-to-ship combat, despite having the advantage of long range weapons such as plasma torpedoes, the Sangheili prefer to maneuver in close in an attempt to board their opponent's vessel.

These Sangheili charge their enemies with reckless aggression, regardless of any damage they sustain; only very seldom do they admit temporary defeat.

They are quite capable of luring their enemies into traps by falling back into cover; as the enemy approaches, a Sangheili will spring from its position and land a massive melee hit on the unsuspecting opponent, and is especially even more dangerous if the hiding Sangheili is carrying an Energy Sword due to the weapon's lethal melee power.

The Sangheili are excellent tacticians, renowned for their ferocity and decisive thinking. This is shown to be very true in space during ship-to-ship combat, even when horribly outnumbered; they can win the fight with only few losses.

This shows them to have a greater degree of intelligence than Jiralhanae, even some Humans. Although the Sangheili had much more advanced ships than the Humans did.

An example of this is the Battle above Installation 00, when Truth's Fleet outnumbered Sangheili forces three-to-one, yet the Sangheili prevailed with the Assault Carrier Shadow of Intent and a few other ships as well.

The strong grasp of strategy and tactics most Sangheili have has often been contrasted with their rigid adherence to their code of honor.

Sangheili for the most part have shown a preference for close combat with their foes, and the majority of their weaponry is suited for short-ranged fighting.

The Energy Sword , the most prized weapon of the Sangheili, is the strongest example of this. Swords are often carried and used as primary weapons on the battlefield by Sangheili, and although devastating in hand-to-hand combat, are useless at long range and make for highly visible targets.

UNSC forces have taken advantage of this to decimate Covenant forces from outside their range while taking fewer casualties.

The Sangheili practices of commanders leading from the front and distinguishing leaders through colored armor has resulted in a very high attrition rate for Sangheili commanders.

In many battles, Zealots have been killed early in the fighting such as Noga 'Putumee , leaving their forces leaderless and uncoordinated. UNSC snipers have been specifically trained to pick out and eliminate high-ranking Sangheili.

The Sangheili tradition of promotion through feats of arms on the battlefield has sometimes placed individuals of questionable tactical and strategic skill, such as Ripa 'Moramee , into high-ranking positions, purely because of their ability to kill their enemies personally.

However, it should be noted that this isn't common and certain Sangheili such as Thel 'Vadam and Rtas 'Vadum are brilliant tacticians.

What the Sangheili consider to be dishonorable has also limited their flexibility in battle. Being wounded is considered a dishonor by the Sangheili, and it has been seen that most Sangheili go berserk upon having their blood spilled and charge straight at their enemies for revenge.

Others, such as Jora 'Konaree , have chosen to kill themselves after being seriously wounded in battle. The preference of most Sangheili to die rather than live wounded has resulted in unnecessary casualties.

Retreat is viewed as an even greater dishonor, and many Sangheili have doomed themselves to be killed rather than retreat. The UNSC has very frequently taken advantage of the Sangheili concept of honor to lure them into traps.

After the downfall of the Covenant, the Elites have transformed their concept of honor, calling their previous actions and tactics dishonorable and looking upon human strategy and conduct with more respect.

The Sangheili consider most other species to be inferior to them, both culturally and in fighting skill. Although Sangheili are naturally very intelligent, their culture's long dependence on a military-industrial scheme has led to an emphasis on might over science.

In some regards, the advent of the Covenant made this position easier-allowing the Sangheili to concentrate even more mono-manically on military endeavors, while Prophets took care of science and technology.

Despite this, their adeptness at using and creating technology is evident. It is probable that they designed the Covenant Cruiser themselves.

They demonstrated their superiority at space combat in the battle with the Brutes over Installation Promotion in the Covenant military is by merit; a Covenant soldier must succeed to advance among the ranks.

Success is often measured in scalps. A Zealot, for example, has personally slaughtered thousands of individuals to reach that status.

Raised from childhood to be warriors, other societal roles are treated as secondary endeavors or even hobbies, and are not honored at all.

Elites are skilled in the usage of most Covenant weapons. One interesting example of this martial focus is that only aristocrats are allowed to wield swords and that sword-wielders are then no longer eligible for marriage; however, they may breed with any female they choose, married or otherwise, to ensure successful transmission of "swordsman" genes.

In many ways, the Sangheili are much like humans. They communicate, are loyal to their superiors and comrades, become protective of their troops and become angry and vengeful if other Sangheili are killed.

They fear very little, taking great pride in an ancient, honor-laden code. Even when mortally wounded, the Sangheili still charge towards the enemy in a doomed last minute attack.

Sangheili honor also dictates that they always be the first ones into a battle, and to never allow themselves to be captured alive. However, escaping or staging an uprising is acceptable, by the same example.

The Sangheili display respect and admiration for honorable fighters, whether they are allies of the Sangheili or not.

It is not unusual for the Sangheili to have such an admiration for their adversaries. Sangheili respect and revere veterans and often follow their lead.

Their history is rife with victorious combatants welcoming the defeated enemies' remaining forces into their own arm, provided of course that they fought with honor.

During the Unggoy Rebellion , the most tenacious of the Unggoy who survived the conflict were admitted for the first time into previously all-Sangheili forces, much to the Prophets' discontent.

Both systems promote death in battle as being the most honorable and proper way to die. If a warrior is critically injured, incapacitated, or captured, the only acceptable recourse is to commit ritualistic suicide, ensuring one's honor is kept intact.

This was of such importance to Sangheili warriors that even if they were incapable of killing themselves, they requested the assistance of their fellow Sangheili in doing so.

Despite their martial nature, the Sangheili have reservations to the spilling of one's own blood. This is an extension of the belief that the blood of a warrior is his essence honor ; thus, to spill one's blood is to lose one's honor.

This belief also makes visiting a doctor very shameful for some Sangheili. It is believed among the Sangheili that a weapon is only to be drawn if it is to be used, because a drawn weapon "demands blood.

Sangheili government appears to be a feudal [20 ] meritocracy [21 ] , and is partially democratic, as elders of different clans rule different areas.

The ruler of these areas, a Kaidon , is elected by a group of council elders that reside in that area. If a council elder believes that his vote was "ill advised" or "had second thoughts", it was considered a tradition for council elders to initiate some form of attack, such as sending assassins, against the Kaidon in order " However, punishment for this form of heresy was usually flexible.

As such, if the elder did something honorable, such as attack the Kaidon himself, or attempted to make a final stand against the Kaidon, then he would probably have managed to save his family from certain death, although they might still be banished.

Family history and lineage are greatly valued, with each family having their own unique "Battle Poem" detailing the deeds and actions of its members during times of war.

These "epics" may have influenced the recitation of war poetry among the Mgalekgolo, due to their deep respect for Sangheili.

It is theorized that Sangheili males are sent into service as warriors and soldiers, as no female Sangheili have been seen in combat roles.

Whether sexual dimorphism exists in Sangheili or if there is a significant difference in gender roles is not known.

Sangheili warriors form very close-knitted relationships, referring to their comrades as "brothers" and remaining intensely loyal to them.

This loyalty is shown in the custom of grieving after the death of a fallen comrade, a ritual which includes prayer for the dead warrior. In some clans, Sangheili children are raised in "common rooms" to ensure that all start on an equal footing and progress in rank by merit of their abilities.

Members of some Sangheili clans rarely know their true fathers, and are usually raised by a maternal uncle instead.

This may be a method of preventing status from being inherited in order to force children to make their own way in the world so they actively work for and earn advancement.

However, as some children's fathers were Swordsmen who were granted the right to reproduce with any number of female Sangheili they desire, the use of a maternal uncle as a father-like figure may have also been used to allow children to be raised equally.

Sangheili believe that copulation without regard for the bloodline is uncultured. A popular pastime for Sangheili children is to hunt small rat-like creatures that live on their homeworld.

The Sangheili place great value in their names, and it is considered both a privilege and an honor for only those proved worthy. The Sangheili generally consider humans to be nameless one notable exception being the Spartans encountered in the battlefield, whom they exclusively refer to as "Demons" , and resent that the humans have assigned the label "Elite" to them although they have been given many other names far more derogatory, such as squid-head, split lip, split face, etc.

The word "Elite" is often transposed as an English translation of their own name in-game and in other media. The surname of each individual comes from their lineage.

Thel 'Vadam, for example, was from the Vadam lineage. Sangheili names are constructed from a series of parts, each of them with a specific or special meaning.

The first name is a given name that is attained at birth, which persists until adulthood. Since "Jar" is not a part of the standard Sangheili name, it may be assumed that it denotes Xytan's status as Imperial Admiral , although this has yet to be confirmed.

There is only one other known instance of this naming strucure: Voro 'Mantakree , who was given the additional title "Nar" to denote his status as a Fleet Master.

Apart from the "-ee" suffix, the suffix "-ai" denotes swordsmanship, as with Bero 'Kusovai and Toha 'Sumai. Sanghelios is the homeworld of the Sangheili species with a population of 8.

The planet has two Moons called Qikost and Suban. Many Forerunner artifacts exist on the planet, which are or at least were the topic of worship, as well as the cause of historical wars between the Sangheili and the San 'Shyuum before the formation of the Covenant.

Each state is owned by a lineage, and everyone born in that state adopts the lineage's name as a surname. Each state is controlled by a Kaidon, who is advised by Elders.

Sangheili are promoted based upon their skills, abilities, and the number of casualties they inflict upon their enemy.

This is usually measured by scalps. A high-ranking Sangheili may have personally slaughtered thousands of enemies throughout his military career.

The Sangheili armor becomes more complex as the rank increases, much like the Jiralhanae rank system. Details follow:. In Halo: Reach , many higher ranks such as Zealots, have a rare white-armor variant.

They might be "Ultras" of their normal ranks, but do not have higher shielding or damage. It is possible that these white-armored Zealots are of noble birth or are aristocrats.

It is also possible that this may be some sort of glitch or are similar to the BOBs. In times of an extraordinary crisis, the High Council bestows the rank of the Arbiter on a single Sangheili.

The armor of the Arbiter is an ancient version of the current Sangheili harness, which has primitive active camouflage that only last for a variably short period of time.

The prophets have also used the position of Arbiter to send those due to be executed unceremoniously on so-called "suicide missions" so that they can regain some of their lost honor and die a glorious death in battle, such as the case of Thel 'Vadam.

Kaidons are leaders of particular States on Sanghelios, and the heads of their Lineages. They are advised by a council of Elders, and are selected by this council.

They may also serve in the Covenant military, though Kaidon does not appear to be a military rank in itself. Oracle Masters are apparently advisers to the High Council and to the High Prophets , specializing in intelligence gathering and religious advise to high ranking Prophets and the Sangheilian Councilors.

Their name can be considered linked to the Monitor's of Installations, known to the Covenant as Oracles, perhaps metaphorically suggesting their level of intellect on par with that of an Oracle.

Little beyond this limited information and speculation is known of the rank. The Aristocrats are important members of Sangheili society, allowed to wield Energy Swords.

Ossoona is a special rank of Sangheili that are meant to be spies and are not properly equipped for heavy combat, instead meant for information gathering on human weapons and military data.

They are also referred to as the "Eyes of the Prophets," because "the Sangheili had an unfortunate tendency to destroy everything in their path, leaving very little for their analysts to analyse".

The Ascetics are a special group of Sangheili made to ensure stability and purity. The Ascetic armor has been made to inflict a psychological fear by the use of special elements in the armor, such as the two "tusks" protruding from the helmet and bright, glowing orange eyes.

They do not appear in the games apart from an armor permutation in Halo 3. Commando is a Sangheili rank that was first observed during the Battle of Installation Commando Sangheili possess hardened communication gear and up-link capable equipment that an ordinary Sangheili wouldn't have access to.

Their armor is streamlined for better maneuverability in close encounters. The armor is lightweight and advanced internal equipment increase the overall effectiveness of an individual Sangheili making them more deadly.

Prison guards are only seen in Halo Wars: Genesis and appear to serve as the security in a Sangheili prison. Weapons Masters are Sangheili engineers who maintain and improve equipment used by the Covenant.

The armor he wears is modified from standard combat harnesses , featuring body pieces with modified shapes and designs in shades of red, lack of helmet, and is upgraded with a Sangheili Ranger's thruster pack.

This gave him a unique advantage in combat, but it was not enough for him to defeat the Arbiter , who slew him in the Battle of the Gas Mine.

A select few wield Energy Swords. While not so skilled in the Energy Swords use as Sangheili Honor Guards, Councilors, Zealots or even Ultras, they are quite dangerous due to their crafty flanking maneuvering and teamwork with other Heretics.

They are excellent shots, far superior to normal Sangheili Minors. They are also skilled Banshee pilots, and fly in pairs, supplementing their effectiveness.

Sign In Don't have an account? Start a Wiki. On the blood of our fathers, on the blood of our sons Contents [ show ].

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